![]() To compensate, the Wii version has two adjustable in-game windows. Wii Version - The Wii version of the game contains all of the major elements of the DS version, but must be played on a single screen. With the Pollux Engine, Nintendo Wii and Nintendo DS owners will be able to play with each other. The game features some form of chatting with preset phrases for players to choose from and send to other players. ![]() Friends matching requires players exchange friend codes with their friends to play. World matching, domestic matching, and friend matching. Multiplayer - In multiplayer mode, players are given three type of matching options to choose from.There are also several secret characters or "mercenaries" available with the right parts of the game completed. AIs can be switched out freely as characters progress through the game. Characters can acquire AI characters from an Adventurer's Guild. Single-player - In single-player mode, characters are given the choice of exploring dungeons alone or having an AI Character join them.Players can also change spells by holding the R button and scrolling up or down. In addition, rings will now lock onto an enemy, removing the threat of missing a hard to cast spell and wasting valuable MP. They have become as simple as "Blizzard" and "Raise" for Gravity, "Fire" and "Raise" for Quake. Fusion spells are now simpler to perform, as certain spells (Gravity, Quake) do not require so many complex and tedious combinations. The slots system has been eliminated completely, however such items as Ethers and Potions do appear in the game to be used on-the-spot. While still retaining its key components (target rings, elemental casting), it now consumes MP rather than gathering magicite. Magic - The Magic system was revamped.Jewels range from as simple as ATTACK-UP to more complex forms that even allow the player to break the usual level cap for the equipment piece. Also, a new jewel system replaces the ability-equip system in the past game, where players may now add jewels to weapons with enough slots to add extra abilities. Armor and weaponry may now level up on their own through battling. New weapons have also been added (Sling-shot weapons, paddles). Basic Combat - The game still uses each tribes' combat system, mostly an overhead real-time hack-and-slash form of fighting however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons.Players can switch between both modes from a Save point. Single player and Multiplayer both play the same, with each mode having only little differences. DS users play with the stylus while Wii users play with the Wii remote. These Mii characters mask can also be used in the Nintendo DS version once players import them from the Nintendo Wii. Mii characters have also been incorporated into the game as masks that can be put on characters. Another new feature is that each Tribe is able to equip other Tribe specific weapons, although they can not use their tribe specific abilities without their tribe's main weapon, but later on gain level with other tribe's weapons.ĭS and Wii users will be able to play together via Wi-Fi using an Engine created by Square Enix called the Pollux Engine. Some combat is featured while swimming too. It uses an enhanced version of the gameplay established in Ring of Fates, but also shows new features in the gameplay like the ability to swim in water. ![]() ![]() The game is a sequel to Final Fantasy Crystal Chronicles: Ring of Fates, and serves as prequel for Final Fantasy Crystal Chronicles.
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